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The following bibliography is constantly evolving and is merely reflective of a range of the more interesting, relevant, and popular sites concerning education in Second Life. Help build the resource by submitting either your own favorites or even your own website. Send email to Mark Pepper with submissions, tips, dead links, or suggestions. A note about the categories: For ease and versatility, some links may be posted under multiple places to reflect the complexity or multiple-uses of the website. Again, please refer to the email address above to suggest new categories or revisions of these ones.
Conference Papers/Presentations Articles (General Info Sources) As Second Life grows more popular in the media, a variety of sources are writing short articles of introduction to SL and its educational possibilities. This category includes such articles along with other brief write-ups of an overview nature. Appel, Justin. "Second Life Develops Education Following."eSchoolNews Online http://www.eschoolnews.com/news/showstory.cfm?ArticleID=6713 Cohen, Kate.
“Right Click to Learn” The Kieran, Christopher. "Second Life and Google Earth are Transforming the Idea of Architectual Collaboration." Arc hitectural Record Online http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp A short article but significant for its discussion of a course taught at the Montana State University School of Architecture. Discusses effects of SL and Google Earth on the field. Lamb, Gregory M. "Real Learning in
a Virtual World." Christian Science Monitor Online http://www.csmonitor.com/2006/1005/p13s02-legn.html
General overview of education possibilities in SL, featuring examples
from Harvard, Levine, Carrie. "Schools, Libraries, Finding Second Life in Second Life" Charlotte Observer Online http://www.charlotte.com/mld/charlotte/news/16668269.htmContains brief history of SL and focuses on the Public Library of Charlotte & Mecklenburg Counties' virtual island. Mitch Kapor on the Power of Second Life. 3PointD.com http://www.3pointd.com/20060820/mitch-kapor-on-the-power-of-second-life/ Olsen, Stefanie. "Universities Register for Online Future." CNET News http://news.com.com/2100-1032_3-6157088.html?part=rss&tag=2547-1_3-0-20&subj=news Focuses on how the California State University School system is planning to utilize SL and features quotes from chancellor Charles Reed, UCLA's Jane Kagon, and others. Rabble Podcast Network http://www.rabble.ca/rpn/podcast.php?id=wos Hosted by Wayne MacPhail, this podcast interviews a number of educators and activists about how their Second Life has affected their first one. Reuters, Adam (Adam Pasick). "Prof
Gets Funding for Virtual Shakespeare World." SL News Center http://secondlife.reuters.com/stories/2006/10/18/prof-gets-funding-for-virtual-shakespeare-world/
Covers Second Life. SL Education Page http://secondlife.com/education This page features general information on education possibilities in SL. It also includes land prices, mailing list info, and opportunities for schools and universities. Tebbutt, David. "Is Second Life a Brave New World?" IT Week Online http://www.itweek.co.uk/information-world-review/features/2184795/second-life-brave-worlds Walker, Jim. "Double the Pleasure,
Double the Fun? Second Life is Changing How People Interact Online."
InTake Weekly. Wong, Grace. “Educators Explore Second Life Online” CNN Online http://www.cnn.com/2006/TECH/11/13/second.life.university/index.html Many educators and SL citizens are keeping blogs to document their educational ideas, classroom activities, and general responses to SL. Some of these blogs are theory-focused, pedagogy focused, and some are just fascinating insights into the minds of the SL Blogosphere. Fetscherin, Marc. Second Life Research Blog http://secondliferesearch.blogspot.com/ Global Kids Digital Media Initiative http://www.holymeatballs.org/ From the website: "Global Kids is a New York City based nonprofit that works with youth after school and online to build digital literacy, foster substantive virtual dialogues about current events, and promote civic participation through interactive games." Jarrett, Kevin. The Story of my Second Life http://www.storyofmysecondlife.com/ Kanter, Beth. Beth's Blog http://beth.typepad.com/ Kronos, Aleister. Ambling in Second Life Blog http://slambling.blogspot.com/ Krotoski, Aleks. Metalab http://metalab.blogspot.com/ Newborn, Birdie. Blog Station http://www.beachcollege.net/blog/ Ritter-Guth, Beth. Beth's Second Life http://bethssecondlife.blogspot.com/ Personal blog of an English and
Woman's Studies instructor at Robbins, Sarah.
Intellagirl’s Second Life Education Research
http://www.secondlife.intellagirl.com/ Sarah Robbins
(Intellagirl) is a PhD. Student in Rhetoric and Composition at The blog mainly consists of her research notes and what are likely sections of her dissertation. She also includes extended reflections on her experiences teaching Freshman Composition in Second Life. Rozema, Robert. Secondary Worlds http://secondaryworlds.com/ Sheehy, Peggy. " A "running account" of Sheehy's
class at SLCC Blog. Official Blog of the Second Life Community Convention http://slcc2007.wordpress.com/ Stoll, Betsy. Binary Footprints http://binaryfootprint.blogspot.com/ VECoP. Virtual Educators Community of Practice http://vecop.blogspot.com/ Zwiers. Topher. MUVE Forward http://muveforward.blogspot.com/ Conference
Papers/Presentations This section will likely grow as more educators begin to write and present on SL at various games and virtual worlds conferences world wide. Antonacci, David M. and Nellie Modaress. The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW) http://www.taken.org/techconf/materials/SLPresentationOutline.pdf Outline for the EDUCASE Regional Conference, with a focus on the collaborative and social constructionist possibilities of education in SL. Also includes in-world videos. Kemp, Jeremy and Livingstone, Daniel. “Putting a Second Life Metaverse” Skin on Learning Management Systems http://www.sloodle.com/whitepaper.pdf From the abstract: "This paper outlines the advantages and weaknesses of Multi-User Virtual Environments for teaching and explores the possible benefits of integrating them closely with Traditional Learning Management Systems." Also includes the results of a survey given to teachers interested in working with SL. Livingstone, Daniel
and Jeremy Kamp (eds.). Proceedings
of the Second Life Education Workshop at the Second Life Community
Convention in http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf A very large document
reporting the results of the First Second Life Education Workshop held
in - A preface from Pathfinder Linden - A keynote address from Dr Larry Johnson, CEO, New Media Consortium - Eight case studies, posters, and tutorials - Two papers from Hilary Mason & Mehdi Moutahir, "Multidisciplinary Experimental Education in Second Life: A Global Approach" and Sarah Robbins "Image Slippage: Navigating the Dichotomies of an Academic Identity in a Non-academic Virtual World" Serious Games Study Keynote: You Can (Not) Be Serious http://www.gamasutra.com/features/20060320/carless_01.shtml Not the script of the address, but an in-depth review of Philip Rosedale's talk at the 2006 Game Developers Conference. If you're even slightly interested in SL's educational possibilities, these are a list of resources to introduce yourself and get involved in the community. Nonprofits
in Second Life https://lists.secondlife.com/cgi-bin/mailman/listinfo/nonprofits Real Life
Education in SL Group https://lists.secondlife.com/pipermail/educators/2005-October/000005.html
Robbins, Sarah . Intellagirl’s Listserv for Anyone Conducting Education Research in SL http://list.academ-x.com/listinfo.cgi/slrl-academ-x.com Second
Life Education Mailing Lists https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators https://lists.secondlife.com/pipermail/educators/ Mailing list for educational announcements and communication between SL educators. The second link is a massive archive of past conversation threads. SLED. Second Life Educators http://www.simteach.com/forum/ A bulletin board for SL educators to share ideas, seek collaboration, exchange research, and post general comments. The popularity of SL is causing many media companies and web-design firms to take notice and develop software to improve the SL experience and integrate more educational options into the platform. This category also includes various organizations and groups joining their resources to create new possibilities for learning in virtual environments. BetterWorlds http://www.betterworlds.com/ From the website:
“BetterWorlds.com is a modern media company specializing in
custom software development using cutting edge technologies with a
focus on building general educational learning lab modules
that take place in networked, immersive Virtual Worlds, also known as
Virtual Reality.” They
have a center in the Consultants-E http://www.theconsultants-e.com/ From the website: "The Consultants-E is a leader in online and distance education and is an innovative company of consultants specializing in online learning and teaching in higher and adult education. We help companies and higher education institutions implement instructional technology, design online courses and seminars, and train educators in online teaching and learning. We aim to help you ensure that the online learning and teaching you offer your clients and students is of the highest pedagogical and technical standard. Electric Sheep Company http://www.electricsheepcompany.com/ From the website: "The Electric Sheep Company is the largest company in the world dedicated to designing experiences and delivering add-on software for 3D virtual worlds. Our Professional Solutions team delivers strategic, creative and technical insight and services to global organizations. Our Software team is building a suite of information services to enhance virtual world experiences, such as trending and measurement tools, e-commerce, and social networking. FutureTag http://futuretag.com/ From the website: "The
Future Technologies Advisory Group is a consulting and media group
focused on promoting awareness and understanding of radical scientific
advances and emerging technologies, as well as evaluating their impact
on individuals, businesses and societies. The firm FutureTAG Ltd. is
incorporated in the Global Kids Digital Media Initiative http://www.holymeatballs.org/ From the website: "Global Kids is a New York City based nonprofit that works with youth after school and online to build digital literacy, foster substantive virtual dialogues about current events, and promote civic participation through interactive games." Hargadon, Steve. Interview with Gavin Dudeney. http://www.stevehargadon.com/2006/12/second-life-in-education-interview-wow.html Features a podcast interview with Gavin Dudeney member of The Consultants-E who run the EduNation island. InfoIsland http://infoisland.org/ From the website:
“Alliance Library System and OPAL are teaming up to extend
the programs currently offered online to librarians and library users
to the Second Life virtual reality game. Although there are a couple of
libraries currently on Second Life, none currently offers programs or
services. NMC (New Media Consortium) http://www.nmc.org From the Website: "The New Media Consortium (NMC) is an international 501(c)3 not-for-profit consortium of nearly 200 leading colleges, universities, museums, corporations, and other learning-focused organizations dedicated to the exploration and use of new media and new technologies. The consortium serves as a catalyst for the development of new applications of technology to support learning and creative expression, and sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions. " Serious Game Initiative http://www.seriousgames.org/index2.html Sloodle. Learning System for Virtual Environments http://www.sloodle.com/ Sloodle is a project resulting from a partnership between Linden Labs and Moodle Rooms (a web-based learning management software). The project is currently developing tools that will enable instructors and universities to better manage their students and courses in the SL environment. This category includes articles, blogs, course websites, and any other sites that seem heavily focused on pedagogy. Look here for sample assignments, instructor reflections, and highly specific focus on SL in the classroom. Burton, Andrew. “Giving a PowerPoint Presentation in Second Life.” http://www.oreilly.com/pub/h/5239 Provides information, codes, and hacks for using a PowerPoint presentation in-world. Farrell, Kate. Using Second Life in Secondary Education http://digitalkatie.wikispaces.com/Secondlife A wiki dedicated to the pedagogical uses of SL for students in the 13-18 year age range. Includes justification for use, sample lessons and assignments, plus a link to Zoomlabs, whom are dedicated to promoting cultural connection between children in all nations with the assistance of virtual environments. Ixchel, Anya. “My Teaching Semester in Second Life: Pitfalls, Challenges, and Joys.” http://www.slatenight.com/index.php?option=com_content&task=view&id=107&Itemid=40 An article in Slatenite (a monthly online magazine covering arts and culture in SL) from an Australian instructor teaching a New Literacies class in SL. Includes procedures, pedagogy, and student perspectives. Lamoureux, Ed. Lamoureux's Second
Life. http://slane.bradley.edu/com/faculty/lamoureux/website2/slstuff.html
SL
page from the personal website of a professor at Lim, Kevin. "How NOT to Teach in Second Life." Theory.IstheReason http://theory.isthereason.com/?p=1363 Interview with Milosun Czervik (RL: Ross Perkins) founder of the Second Life ICT Library. Nesson Charles, Rebecca Nesson, and Gene Koo. Course Website for Harvard's "CyberOne: Law in the Court of Public Opinion" course. http://blogs.law.harvard.edu/cyberone/ From the course website: "If we do say so ourselves, the course will be unlike any that has ever been taught. It is a course in persuasive, empathic argument in the Internet space. Throughout the course we will be studying many different media technologies to understand how their inherent characteristics and modes of distribution affect the arguments that are made using them. Students will be immersed in this study through project-based assignments in which they will be using these technologies to make their own arguments." Robbins, Sarah . Intellagirl’s English Course Site http://eng104sl.intellagirl.com/ This journal site features information, assignments, and student blogs from Robbin’s English 104 class at Ball State University. The class meets one a week F2F and once a week in SL. SimTeach http://www.simteach.com/ Jeremy Kemp's base site for educators using MUVEs. Sections on blogging, Wiki, Forum, Machinima, Second Life, and There. Tettegah,
Sharon. Teaching and Learning in a Virtual World http://faculty.ed.uiuc.edu/stettega/virtualworlds/index.html Tettegah is a professor at
the A bit more focused than the pedagogy category, here you will find links to research notes, ongoing projects, and people conducting research in/or about Second Life. Antonacci, David M. and Nellie Modaress. The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW) http://www.taken.org/techconf/materials/SLPresentationOutline.pdf Outline for the EDUCASE Regional Conference, with a focus on the collaborative and social constructionist possibilities of education in SL. Also includes in-world videos. Conklin, Megan. "101 Uses for Second Life in the College Classroom." Elon University http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf Fetscherin, Marc. Second Life Research Blog http://secondliferesearch.blogspot.com/ Freitas, Sara de. "Learning in Immersive Worlds: A Review of Game Based Learning." Prepared for the JISC e-learning program. http://www.jisc.ac.uk/media/documents/programmes/elearning_innovation/gaming%20report_v3.3.pdf The published report of a large study consisting of: approaches to game learning, theories of game learning, and trends affecting the area of study. Also features case studies on Second Life, the Sims, Neverwinter Nights, and others. Jarrett, Kevin. The Story of my Second Life http://www.storyofmysecondlife.com/ Krotoski, Aleks. Online research site and survey for a PhD candidate in Psychology. His goal is to map social communication patterns in online spaces including Second Life. (LIFE) The Learning in Informal and Formal EnvironmentsCenter. http://life-slc.org/?p=139 From the website, "LIFE is a an interdisciplinary collaboration between learning scientists at the University of Washington, Stanford University, SRI International, and other institutions across the country. We have a research project underway to investigate the relationship between learning and interactivity in Multi-User Virtual Environments (MUVEs). Participants will experience a variety of problem solving environments, build learning theories based upon their experiences, and then relate their theories to the research literature (compared to the more typical procedure of learning simply by reading about these kinds of studies)." Robbins, Sarah.
Intellagirl’s Second Life Education Research
http://www.secondlife.intellagirl.com/
Sarah Robbins (AKA Intellagirl) is a PhD. Student in Rhetoric and
Composition at The blog mainly consists of her research notes and what are likely sections of her dissertation. She also includes extended reflections on her experiences teaching Freshman Composition in Second Life. Schultz, Vital Laboratory at CPCC 3D Campus. Futures Institute. http://www.javidi.com/sl/ From the website: Second Life Community College Consortium: CPCC's Second Life Campus, and a place where community colleges can link up and collaborate with the wider SL and RL community. NMC Campus Observer http://www.nmc.org/sl/ http://www.nmc.org/sl/2006/06/12/seriously-engaging-movie/ From the NMC Website: “The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming. In early 2006, the organization made the decision to create a space for experimentation in a virtual 3-D world and began a search for suitable platforms, with a special interest in massively multi-player environments. Ultimately, Second Life was chosen, and working with an advisory board drawn from its membership, the NMC began designing a space within Second Life expressly to support collaboration, learning, insightful interaction, and experimentation — and to encourage exploration of the potential of virtual environments. The goal of the project was to create an immersive 3-D virtual environment for higher education and museum professionals to interact, collaborate, and experiment that would provide a low entry threshold for newcomers, while simultaneously exploring the boundaries of what is possible.” ACHUB. Arts, Music, and Education in Second Life http://audiocourses.pbwiki.com/ Farrell, Kate. Using Second Life in Secondary Education http://digitalkatie.wikispaces.com/Secondlife A wiki dedicated to the pedagogical uses of SL for students in the 13-18 year age range. Includes justification for use, sample lessons and assignments, plus a link to Zoomlabs, whom are dedicated to promoting cultural connection between children in all nations with the assistance of virtual environments. Prisco, Giulio. "Real Virtuality in your Second Life and Beyond." Future Tag Wiki http://futuretag.net/index.php/Slgp1 A wiki run by the Future Technologies Advisory Group, "a consulting and media group focused on promoting awareness and understanding of radical scientific advances and emerging technologies, as well as evaluating their impact on individuals, businesses and societies." Schome ( Second Life Education Wiki http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki Second Life Grad Student Colony http://www.simteach.com/wiki/index.php?title=Second_Life_Grad_Student_Colony A Simteach wiki run by a number of graduate students working in or researching Second Life. Vital Laboratory at Stevens, Vance. “Second Life in Education and Language Learning” TESL-EJ http://www.tesl-ej.org/ej39/int.html Features an extended comparison between SL and the now defunt Active Worlds. Also includes a list and links of the various institutions (including educational ones) that have set up in world. The titles promise of "language learning" concerns does not seem to be fulfilled in the actual article. |